Disclaimer: This post has been on the drawing board for a loooooong time, so I guess I'll 
just clean house now. Consider this wayback-machine, pre-sping cleaning 2012/06/14...
 and some more of this sort are on the way too.

With the DevBlog of rebalancing one ship at a time I had a bathroom idea last night:

Let’s rebalance the whole skill requirement-environment!

Right now a LOT of Tech 2 ships require exorbitant (in my opinion) amount of training, Heavy Interdictors and Command ships come into my mind as two stellar examples, just look at the Damnation:

Bloody hell!

I count no less than six (6) skills that have to be trained to LEVEL 5 in order to get into the bloody ship at the first place! Never mind piloting the damn thing!

Also the Tech 2 equipment requirements are pretty hard (anyone who wanted to train for Tech 2 large weapons will know what I mean), just take a look at the Tachyon Beam Laser II for reference and look at the large list of requirements.

So why is it like this? I mean: think about it, why train level 5 of any skill unless you want to maximise your potential?

With this question in my mind one clear goal emerges in front of my eyes: All Tech 2 items and advanced skills should have their requirements reduced to level 4.

This way, the layout would be simple, almost elegant. The barrier of entry would be lowered and people could get into ships faster than before (Bittervets crying? Shut up, its more meat for the grinder, isn’t it!?).

The overlaying theme then would mould into something like this:

  • Level 1: you know the skill, but you are a rookie (read Basic knowledge)
  • Level 2: you can now use most of the cheaper modules
  • Level 3: now we are getting somewhere (read Standard knowledge)
  • Level 4: you know your stuff (you are Advanced as you have train more than the average)
  • Level 5: you are adept (you are Elite if you will)

This should come across at the meta levels too:

  • Stuff that is meta level 2 or lower should have base requirements in skill: level 1
    -> No explanation needed I think, meta 0 stuff -> civilian stuff and therefore no skill is needed
  • Meta level 3 should need base skill level 2
    -> Meta 3 is a nice balance, between requirements and skills
  • Meta level 4 should have base skill level 3 needed
    -> you can basically fly and use every Tech 1 item, also Pirate/Faction ships and modules
  • Meta level 5 should have base skill level 4
    -> now you can use Tech 2 modules and ships
  • and consequently officer modules need base skill level5
    -> If you have the bucks to buy them you should have the skills to use them, period.

Certificates should mirror this change, by rearranging the basic, standard, advanced, elite for skill levels 1-3-4-5.

What would these changes enable?

This would enable a logical smooth sailing, instead of arbitraty WuT? and WeR? I mean:

EVE is a complex game in and of itself. And I love that. But the complexity of EVE does not need to be in the ‘book keeping’ section of the game (read: name convention, skills, etc.), it should be out there, between Player vs Player interaction.

Just my 2 cents.

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Fly safe, as always!

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