As long as you read, there are always things to think about.

So when I have come across Ripard Teg‘s (Jester) latest blog post, it made me think. Go ahead, read it first because what I’ll be writing here is an extrapolation of my reply to that very same blog post.

What you are referring to, I actually call it "back in my day"-syndrome.
But it also has a psychological aspect of it: once an individual has spent some (i.e. considerable) time learning the tricks and perks of any social structure or infrastructure (just think about schools, workplace hierarchies; or operating systems, major version upgrades), they will become interested in its upkeep, in its status quo.
When change comes people will moan about it, because they perceive it as a loss. A loss or their hard-earned status. A status that they have worked for, sweat, bled and cried about.
The more time I am spending off the game the more I realise that this game does teach you a lot about life. Also that it resembles life in more ways than first thought of.

Eve is real but Real is EVE

Think about it:
I can really call it an equation of X million skill points = x years of real life.
The first 20-odd years you'll spend in a 'must' institution (school), learning the basic skills and then the not so basic ones too.

Then you go out at the age of 25 years or so (or 25m skill points), eager to change and to rule the world but you lack funding.

Then you get a little bit older (35 years = 35m skill points), you'll get your first car, your fist GF (Capital ship), field it, possibly use it, once... twice... thrice... :-)

After some years (around 50-60 years into = 50-60m skill points), you'll have paid the full mortgage back on your house (Supercapital). Field it, use it, but you'll be more cautious and you will probably not lose it.

Around the 80-90 years mark (80-90m skill points) - IF you survive for that long - you will have accumulated enough wealth to really just not care about anything any more. You'll settle in for some quiet life, away from the 'noisy' CTAs and wars. And eventually ... quit. Then after 100m skill points a character is pretty sound in any direction, at 200m, there are no new things to crave for.

And that – Gentlemen –  is a sad conclusion. Eve is a good game – it was for me for years. But when I just look at one episode of Star Trek: Voyager (namely: Season 2 – Episode 18, Deathwish), I cannot help but to see striking similarities.

Quinn: At the beginning of the new era, life as a Q was a constant dialogue of discovery and issues and humor from all over the universe. But look at them now, listen to their dialogue now.
Lieutenant Tuvok: I’m afraid I cannot hear any.
Quinn: Because it has all been said. Everyone has heard everything, seen everything; they haven’t had to speak to each other in ten millennia. There’s nothing left to say.

Fly safe.

Links
———-
Kirith Kodachi’s BlogBanter, that started it all: http://www.ninveah.com/2014/01/limits.html
Mabrick’s take on the subject: http://mabricksmumblings.blogspot.hu/2014/01/bb52-casualties-of-war-and-industry.html
Nosy Gamer’s take: http://nosygamer.blogspot.hu/2014/01/enjoying-blog-banter-52.html
Jester’s blog posts:
1: http://jestertrek.blogspot.hu/2014/01/another-way-of-saying-never.html
2: http://jestertrek.blogspot.hu/2014/01/core-implosion.html
My latest post on this topic: https://lifeofzenith.wordpress.com/2013/11/04/the-problem-with-the-future-of-eve/

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