Category: WoT

As George Takei would say: Oh my! – Since when did I forgot to write about my new (old) TD? So yeah, I forgot to write about my current highest tier Tank Destroyer although I already maxed it and unlocked the JpII (and I am now on my way to unlock the Ferdinand as well – although I will probably go down the panther line. In games like this it is always the best to leave yourself with open options).

Tier 07 icon.pngJagdpanther

So what does this tank has to offer you?

First and foremost another crew slot so if you were as ‘shrewdly smug’ like me that you planned your approach but forgot to look at the crew compartment then you are now  just as porked as I was then. So another crew member that needs BiA as fast as possible – probably before the sun explodes. The front of the tank is basically one big slope which is good, but it is fairly thin which is bad. Either try to create some angles on it between shots or stay as far away as possible – but better do both at the same time! 🙂

So what can you fit on this piece of … actually pretty decent TD?

As with most TDs you can go two ways with this Tank Destroyer:

  • Either you go SNIPER! mode and utilize the 8,8 cm PaK 43 L/71 which has the best penetration (but has lower Alpha damage)
  • Or you can go MurderDeathKill! mode and pack up the 10,5 cm PaK 45 L/52. This way you will have lower damage per minute  but your first shot (Called Alpha) will hurt more and you lose only 1,5% of penetration (203 vs 200)

As you can see I went for the latter because with the 88mm you will have more difficulty in small and/or enclosed maps. The 105mm has better flexibility in this regard but pays for it in accuracy (and rate of fire of course).
With the 88mm I would opt for Camouflage Net, Binocular Telescope, and either Improved Ventilation or Tank Gun Rammer and also for the first skill Cammo all the way except for the Tank Commander which must acquire Sixth Sense as a default (there is just no way around it, that skill is probably the most useful of any skill currently in the game). This way you will have an accurate and long range sniper that is capable of punishing foes too far away to even detect it.
With the 105mm things change a little: since your accuracy is not the best any more (but far from being poor!) you will have to move a bit closer to the targets. In this configuration I would recommend you to switch the priorities of the equipment slots: Improved Ventilation, Tank Gun Rammer and for the third slot chose between Camouflage Net or Binocular Telescope. I went with the telescope because in my opinion  it is a better to have better eyesight than a better cloak – but you’ll be the judge on that. As for skills Sixth Sense, Dead Eye, Clutch Braking, Adrenaline Rush, Situational Awareness are a good bet but you could go BiA all the way for the first skill.

I hope that this helps!

Links and stuff:
George doing Oh! My! :
Mighty Jingles play list:


Girls und Panzer

Hi There!

It’s been quite a while since I’ve posted something up here, isn’t it?

Well it ain’t gonna’ change much sooner – but I am working on a solution, believe me.

Heavy weight cuties

Heavy weight cuties

Now, where was I? Oh, yes: that anime. I was quite a show, wasn’t it?

For anyone reading this but who did not watch the anime, It is about girls in high school who use tanks as a form of sports competition. Something only weed smoking Japanese could have possibly come up with… 🙂 Go give it a try! It is one of those sleeper-hits that are just too crazy to miss out on! – A word of warning, I’d rather You watch the show for the first four episodes before You decide whether or not to put it down, because let’s face it: it is ridiculous at first. I mean THIS level of ridiculous:

One image to capture them all

One image to capture them all

Oh, my God! The M3! The Stug! AAhhhh! has a stream of it as far as I know. Go and watch it, because from here on, there WILL BE SPOILERS in my post.

You have been warned!




Remember that!




Still here?


Now, I’ll do now something I’ve never done before and that is: writing about an anime. And I will also do another first, that being: writing about the end first – this is will be interesting…
Okay, I’ll warn you again: do NOT continue reading if have not watched all 14 episodes!




Do not go home crying that I have spoiled the best for you.




But what am I saying, right? I mean: it HAD TO END THIS WAY. I know I may be a bit down to earth – or even backwards if you want to be dramatic, but I would have really preferred another ending for this awesome anime! An ending that would have been more realistic, that could have foreshadowed a second season with the showdown finally coming to its zenith (nice pull/pun on that, I might add). But no. I mean the only thing really consistent throughout this show was that the underdog wins. No matter the odds. No matter the difficulties. When things go legs up, reality goes out the window… oh my god!

Hetzers gonna hetz!

Hetzers gonna hetz

Up until this episode there has been khmm ‘creative freedom done on physics for the sake of storytelling’, but this is just overboard for me. I mean: the Maus weights in around 188 TONS for crying out loud, the Hetzer is… under 16 tons. I bet they will explain this behaviour with the ‘fact’ that every tank in the anime is reinforced from the inside out so that no shell whatsoever can penetrate the hull of a tank, but even still they should have ended up like a pancake. Something like this: would have surely been their demise – despite any reinforcements!

Also the way they got chased down by the Black Forest Peak Team was hilarious – in a negative sense. I mean: they overpowered the THREE to one, still they gave them a chase, instead of herding them like cattle against the big guns of Elephant, JagdTiger, JagdPanzer and King Tigers.

For all purposes this could have really been the end shot of the damn anime (except it isn’t, but those who have watched it to the end will no doubt have the same feeling):

Girls und Gozdilla!

Girls und Gozdilla!

And then, of course there was the show down between the two sisters. Awesome, no really it was AWESOME, if you disregard the tanks zipping around with what looks like 100mph on concrete, disregard traction like a race car, and ohh a few little things, like… like this:

They see me driftin' ... they hatin' ...

They see me driftin’ … they hatin’ …

There is a reason why this abomination of even anime physics was allowed to come forth (even though most of the anime is pretty sound in this regard), and that is nothing else than to end the anime with Ooarai being victorious. And I am really sad to say this but after this. It HAS to end. If they would have done something a little -just a little bit- more realistic (like Ooarai are getting beaten to a pulp – but the school is not closed down because of, well because they steam-rolled every other team in existence and only came out second against a brick wall, called Black Forest Peak) thing to end, then there would have been a reason for a second season – retribution.
But this way… I don’t really see any!

I do believe there will be a second season for this anime – now that the commercial success is 600% or so (the forecast was for ~5k copies sold per release, now just the pre-order volume is at 30k!) any manager would be burnt in hell and back if he/she lets a success of this magnitude go out without another ‘milk run’. But now, I just don’t see the point in it.
I mean:  They beat everyone, they have been through hell and came back victorious against ridiculously daunting odds… what now? Go back and do the same thing again, although now with even BETTER machines? I doubt they will have problems with the funding now… They have beaten up every real player there is, what is store for season two now?  Watching Hana do better flower-arrangements?

Sorry for my rant, it is just that I had such a high hopes for an anime that never ever let down on the pressure. An anime that was willing to push the excitements to yet another level. Only to go out in … something I don’t know what to call sadly… 😦

But let me hear YOUR opinion!

And another one to please the masses:

Links to be interested in:

Kurogane’s anime blog (from which the .gifs are taken from):

Girls und Godzilla:

So, another week has gone by and even with my limited time I’ve managed to get hold of the next tank in the German TD line:

Germany-JagdPzIV.pngEnter Mr. Jagd Panzer – the fourth!

What can I say about this tank? Nothing good really. Being in it I encounter once again the feeling of old: everyone is bigger and tougher than me. Ok not everyone but still, JP-IV is getting thrown in into battles of tier 7 to tier 10. Having a sub-par equipment by stock settings this can get real ugly. You will have the best chances with the tier 7 gun, the 8,8 cm PaK 36 L/56 but in order to be able to fit that, you must first either get the improved suspension or fit the Additional Grousers which will cost you 200.000 credits and is not-demountable – unless you are willing to spend gold. Because of this you will suck for the first 10-15 matches. And unfortunately there  is no way around it, so you/we must deal with it.

Apart from that – and once you have yourself fully upgraded – it is quite a formidable foe to face: only slightly larger than the StuG III and almost as maneuverable. With it’s sloped frontal armour and twice the health of the StuG III it can suck up some serious abuse (I had Steel Wall with it on the third game – not that I am particularly proud of that achievement: if a German TD gets this reward it only means that he was in the wrong place at the wrong time: detected and shot at. And only got lucky and managed to get away alive).

So what can you fit on this piece of … challenging equipment?

I hope that this helps!

T(h)ank a LOT!

So, after maxing out my Hetzer after 68 battles (actually I maxed it out at/around 50 battles, but lacked the cash to buy my new baby) I have finally managed to get hold of the StuG III:


(TierTier 05 icon.pngTD)


Actually I have managed to get hold of it on Sunday, and right now (Wednesday, as I write this blog) after 39 battles I already have 2/3 of the xp required for the JagdPZ IV (with everything else already researched). So all in all this was a very successful weekend and week begin. After this, Sunday will never be the same again,  it’s Stunday and Stugday from now on… 🙂

Funny thing is, that visually the StugIII is almost twice the width of the Hetzer. Especially with the added side plates I kind of feel like driving a Hetzer box with the widest side facing front. I know that the Stug III is more long than wide but the perception is there.  *insert Yoda woice* Funny TD, this StugIII is.

My current record is 5 kills with win and survive. Also my furthest kill is now 650 meters with the 7,5 cm StuK 42 L/70. And I got so many elite/exceptional gunner/driver awards that I stopped counting. Ok, I took a look and the toll is: Mastery Badge II. class, sniper (5), Sharpshooter (24), Master Gunner (15),  Reaper (3) and Kay’s Medal Class III, but I’ll recheck that once I get back in game and update this (UPDATED).  I moved my crew from the Hetzer to this TD. This might seem strange because I cost 800 golds to re-train a crew to 100% on the new vehicle. And this is the exact ammount you will have to pay if you want to buy new ones but the reason is simple: right now they have 70% of the perk Brothers in Arms. Their training would be in vain if I did not carry them through (remember what I said about ‘the long run’ in Hetzer? This is where it will come to play).

If anyone would like to know, my Stug III looks like this:


T(h)ank a lot!

Hi there!

A couple of words and warnings in advance:

1: No, I didn't quit EVE, I think I never will - not voluntarily at least!
2: Having my free-to-game time reduced down to almost nothing (1- ONE hour) EVE is really no longer an option.
3: The fits I am going to cover here are work in progress. I will update them as time goes by and I accumulate more experience.

Now with this out of the way let’s rumble in the jungle.

I have toyed with this game with people who I play with since NavyField (oh, yeah I played that too!) and of course I am playing with them in EVE too, I think that this game is a perfect example of how to really run a micro-transaction game (although at a minimum of 5 EUR/GBP for golds I think that is more Macro than Micro).

Subscription numbers skyrocketed since launch and are as high as ever (wish I could say that about EVE too). I am with the German TD line and have had a LOT of fun, going low-tier and TD. I know… I AM strange. Even now, well after beta I think that the best (read: most fun) fights are had at low tiers. At upper tiers the whole thing gets too serious too soon. With some people getting an aura of self-important bigottry driving around considering themselves tactical geniuses and commanding others even though they died in the first assault. And I can’t really stomach that.

I consider myself a fairly casual gamer as the general time I spend playing per day is now down to 1 (ONE) hour. Still I try to get the best out of it and WoT gives me unrivalled bang for the bucks in that respect. No, EVE cannot even hope to compete.

Having played so much at low tiers I suddenly realised that I have 10k free xp to shed somewhere and I am still in a Marder II so I made the leap I have made in beta too:

Hetzers gonna Hetz!
Enter the Hetzer

This little beast was my favourite in beta. In forums it received so much heat and hate (I love this anagram) from players that I almost considered jumping it over to get to the real juicy part of playing a StuG III . But I thought I’ll give it a change. And I must say, I am happy !

It IS hard to win with a Hetzer, it IS hard to stay alive in a Hetzer, it IS hard to do real damage in a Hetzer againts higher tier opponents. But boy! You will learn the ropes to be a good TD pilot with this thing. Hetzer’s gonna Hetz!

My word of advice to players: be ready to die. A lot. As per default matchmaking settings Hetzer is assingned to fights that are higher tiers and therefore you will face big monsters that can and will oneshot you. As EVE players say: HTFU.

There are basically two way to go with a Hetzer and I think most flame comes from people not realising this or mixing it up (trying to do both at the same time) or choosing the one that does not fit their play style and force the one for the latter and get upset failing. These two play styles are:

  1. Sniper Hetzer with the 7,5 cm PaK 39 L/48 fitted
  2. Brawler Hetzer with the 10,5 cm StuH 42 L/28 fitted.

This might seem surprising to some (don’t laugh, it is!) but the two don’t mix. You cannot really brawl with the low damage of the 75mm PaK 39 and you cannot really snipe with the shotgun accuracy of the 105mm StuH. If you try one on the other you will probably fail.

In my opinion the Sniper Hetzer is supperior to the Brawler Hetzer as by design a TD (Tank Destroyer) has poor manoeuvring ability and poor side armour. Which also means that if you go with the brawl you will not be playing the tanks strengths but exposing it’s weaknesses.

For those that want to give the Hetzer a try I strongly suggest that you go with 100% crews from the get go. You can argue about this but fact is: by design this game is only fun if you are willing to throw money at it. You can play for free but it will be like a pizza with sluggish toppings. You will miss the whole package. I also suggest that you go for  Brothers in Arms perk first. While this may be counter-intuitive for some, it is actually better to have this support perk maxed out and then move on to the not-role-specific skills. Being the first perk it trains the fastest, and if you are planing to use this TD even after you have reached Elite status then this forethought will help you greatly when you enable the accelerated crew training. While – in the current 7.3 game version – it does not add to the role specific perks and skills like Deadeye or Snapshot it does adds 5% to the non-role specific skill you’ll train second (from where I stand now, that would be camouflage for this TD – but this could change).

Suggested settings by me:

  1. For the Sniper Hetzer with the 7,5 cm PaK 39 L/48 fitted you should go with
    Camouflage NetMedium-Caliber Tank Gun RammerBinocular Telescope with consideration Enhanced Gun Laying Drive or Improved Ventilation Class 1 for the last (Binocular) slot.
  2. For the Brawler Hetzer with the 10,5 cm StuH 42 L/28 fitted you should go with
    Camouflage NetMedium-Caliber Tank Gun RammerImproved Ventilation Class 1 with consideration for "Wet" Ammo Rack Class 1 and Toolbox for the last slot (although imho the toolbox is a waste for this tank, but it’s demountable so why not?).

So basically the 105mm is “for show” as one friend of mine put it. You can one shot enemies up to tier4 but for the pro there is mostly one way to go: 75mmPak 39 L/48 and camouflage all the way. Driving carefully and sniping whenever/wherever you can.

Links to look at:

Match Making System:
World of Tanks Wiki’s Hetzer page:
Useful guide:

T(h)ank a lot!