Just a quick idea I wanted to get lose before posting something more interesting…

0.0 Sec is broken, the idea that CCP had was a good start but they did not reiterate on it, so its almost as good as the good old POS fights (remember those?) I just had a light-bulb light up in my head, so beware.

So what is (or better, what should be) 0.0? Quick re-cap:

  • A place where players can call their own
  • A place where players can organise themselves in whatever social structures they desire
  • A place where players can cultivate / form they surrounding to their own liking
  • A place where players can build their own empires
  • A place to hide out when needed

Let us expand these:

  1. A place where players can call their own
    Pretty straight forward or is it?
  2. A place where players can organise themselves into whatever social structures they desire
    Social structures… Today the de-facto standard is that alliances are the way to go. Coalitions are just there on a word-to-word basis. Let us say we add that fourth player to the mix: Player, Corporation, Alliance and Coalition!
    Make that a fully in-game supported feature not just ‘I tag you blue, you tag me blue’ – because that is not what those tags are for
  3. A place where players can cultivate / form they surrounding to their own liking
    I am not just talking about POS and stations. Planets! Terraforming! Dust514! Multiple stations in one system!
  4. A place where players can build their own empires
    The iHUBs will become not just a focal point for system control, but become part of the alliance control too!
  5. A place to hide out when needed
    Heavily fortified, one system can become like a fortress of old, where massive armies have to employ battering rams the size of a titan to get through

Let us expand this even more (this is where you should scream 🙂 ):

  1. You possession (territory) is only so big as the space you can hold on a day-to-day basis. You can set up POS wherever you like, use them for ‘ninja-planet-mining’, for staging areas, for home away from home, etc. Setting up a POS is not something you need to ask for allowance. If someone doesn’t like it he can still shoot it.
  2. Stations
    Will behave like a POS (as they are player owned structures too), they can be set up, and even be destroyed (to move a stations around is a neat idea too, that would really be worthy of a half-god capsuleer’s imagination).
    The items stored in these stations will drop if station or a station’s component is destroyed (read: if you destroy/disable a manufacturing component of a station, the items currently in production will fall out in a container – some of them fully manufactured, while others in raw form – depending on the status the run(s) had at the time of destruction).
    Similarly if a station is destroyed, the items stored will drop too – now an emergency evacuation under fire gets a whole new meaning!
    Station owner change WILL invoke a free loot! Take what you can, give nothing back!
  3. You own systems by doing the things below:
    a: you cultivate the iHUB, raise the sov levels
    b: by building structures in system (Customs Office, POS, Stations – this will be in relations to the full space available (# of planets + # of moons vs. # of COs + # of POS + # stations)
    b/2: by defending your possessions!
    c: run missions FOR the current owner (if it is a friendly corporation or NPC)
    d: enforcing system security (read: clearing belts of rats, running sites, etc.)
    e: by destroying ships not affiliated  with your entity (read: Coalition)
    f: by defending the planets
  4. If you do not run stuff in that system the influence rate (read: owner) will change back to contested and then into not owned in 2-1 weeks time respectively
  5. You can hasten this demise in enemy territories by
    a: going in and running sites of your own
    b: destroying enemy possessions (customs offices, POSes, Station components, Stations themselves)
    c: destroying enemy ships
  6. Coalitions are formed by alliances bounding together.
    Standing are derived by this and overrule every set up (read: you Corporation has red with it, but you Coalition has blue ->it is blue!)
  7. System levels are the following:
    Sov level weeks days
    level 5 7 49
    level 4 6 42
    level 3 5 35
    level 2 4 28
    level 1 3 21
    contested 2 14
    not owned 1 7

    Note: the days needed for the level are for the minimum days needed – they can take longer if your corporations are less-than-active or your enemy is busy at work, hindering your progress!

  8. System fortifications will kick in:
    level 1: Stations will be able to lock out non-blue members if it is wished (if they are owned),  Clone vats in stations are accessible now. Every friendly POS in system will receive a 1%bonus to hit points, and 1% bonus to fuel consumption
    level 2: Notification will go out if non-aligned POS is achored. Manufacturing and repair costs are reduced by 5%. Every friendly POS in system will receive additional 2%bonus to hit points, and 1% bonus to fuel consumption
    level 3: Jump Portals are live. Manufacturing and repair costs are reduced by an additinal 10%. Every friendly POS in system will receive additional 3%bonus to hit points, and 1% bonus to fuel consumption
    level 4: Cyno jammers are live, iHUBs become indestructible. Every friendly POS in system will receive additional 4%bonus to hit points, and 1% bonus to fuel consumption
    level 5: Only real, living Headquarters will reach this point! Station components are indestructible. Orbital strikes recieve a 50% donus to spread (read: larger area will be hit). Every friendly POS in system will receive additional 1% bonus to fuel consumption
  9. Constellation Sovereignty will yield and additional 5% bonus to hit points and fuel consumption of POSes
  10. Region Sovereigntywill yield and additional 10% bonus to hit points of POSes
  11. NPC staging areas (Serpentis Prime, etc.) and NPC controlled systems Cannot be switched in owners, but can be affiliated with by doing errands (like running missions) for them.
    Affiliation will unlock similar bonuses like sovereignty level, and will count into Constellation and regional ownership (POS bonuses, cyno jammers, etc.).
    Destroying faction’s assets anywhere in region (read: running sites against them) will reduce affiliation level.
    If players lose the affiliation, every station erected during that time in NPC systems will go to the respective faction and will be accessible to everyone (but no free loot!)

Again the credo of : You possession is only so big as the space you can hold   holds true. This will have a very competitive and interesting landscape.

Just my 5 cents (and not fifty!)

Fly safe!